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Gears of War: Ultimate Edition has tons of smart, subtle changes

June 25, 2015

They’re not just calling it Gears of War: Ultimate Edition because it sounds cooler than Gears of War: Remastered. The Coalition studio head Rod Fergusson gave me a quick rundown of all the changes headed to Gears of War: Ultimate Edition at E3, and it’s clear that fans of the original will have a lot to look forward to/angrily debate over.

Here are the tweaks you should know about heading into Ultimate Edition:

  • – The movement and cover system feel more like Gears 3. You can revive squadmates without popping out of cover, dodge in any direction, and even change weapons while roadie running.
  • The five PC-exclusive chapters from Act 5 (which were cut from the 360 version late in development) have been integrated back into the story.
  • It runs at 60 frames per second, in 1080p. And it’s still built on Unreal Engine 3, albeit with a bunch of new tricks and graphical flourishes.
  • Everything’s been redone about the cutscenes, including a new orchestral score, except the dialogue. No more deadpan Dom off to the side with his thousand-yard stare.
  • The new Casual difficulty is actually suitable for casual play, with the old Casual setting renamed Normal.
  • Competitive multiplayer will have six modes. The three new modes are Team Deathmatch, King of the Hill, and a formal mode for the fan-created 2v2 Gnasher ruleset.
  • All the original and DLC maps are included.
  • A few team-coordination features will come over from Gears of War 3, like Tac-Com and enemy spotting.
  • Online multiplayer will have dedicated servers. You can also bring in a local split-screen buddy for matchmaking or even do LAN play.
  • It’s releasing on August 25 for $39.99 on PC and Xbox One.

Via: gamesradar.com


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