Some new information came to light about Gears of War Remastered Edition, which reveals some more details regarding the upcoming Xbox One and PC title.
Gamespresso has listed the new details as are presented below:
- Brand new character models and props for all game modes
- Split-screen co-op now divides horizontally
- Cut-scenes recreated using motion capture and advanced animation techniques such as skin-sliding
- New lighting and gas effects
- The Tac-Com vision filter now shows heavy weapon drop locations in multiplayer
- Players can spot enemy players and self-revive when downed
- The weapon selector can be used when performing a roadie run allowing players to queue up a weapon to be equipped when the roadie run ends
- Level progression and XP in multiplayer
In an interview with OXM, The Coalition’s studio head Rod Fergusson states:
“The fundamentals of Gears haven’t changed. All the metrics and mechanics are the same. What Epic created initially has endured over ten plus years. There’s a magic there in what they created, so it wasn’t a lot of work on our part to make it better. It was more about finding rough edges and filing them off. There were things Gears of War didn’t originally do because they didn’t have time or they didn’t have the resources.”
Fergusson went on to highlight how The Coalition’s team discovered what improvements needed to be made by inviting pro players to test the build.
Fergusson also explains that the studio brought in pro players to test the game and relied on their feedback to enhance the experience.
“About seven or eight months ago we brought in a bunch of pro players when the game was very early on, gave them a chance to test out what the game felt like at 60fps, and also give us much feedback. So yeah, we’ve been working really closely with them from the beginning to get a sense of what they want, and figure out how we take what they remember and improve it. So things like enemy marking, switching weapons, less sticky cover, being able to interrupt a SWAT turn… All small things, but they make a big difference when you’re playing competitively.”
Being an exclusive Windows 10 release, Gears of War: Ultimate Edition will of course make use of DirectX 12 for improved performance and graphical fidelity, which will be especially beneficial when aiming to play at 4K at 60 frames per second and higher. For more on that, we spoke to Rod Fergusson, studio manager of The Coalition, Microsoft’s new Gears of War development studio.
The story of “Gears of War” thrusts gamers into a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surfaced from the bowels of the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warriors from below.
We will bring you any new information on Gears of War: Ultimate Edition and any other Gears related news as soon as it becomes available.
Via: wccftech.com